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Overall Project Timeline
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Date
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Event
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Milestone
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Documents
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2/11
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Game groups assigned
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2/13
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Class
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Initial project brainstorming
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2/18
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Initial touch animation test - Andy
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Initial gesture tracking - Arthur
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2/25
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Meeting 1
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Game concept discussion
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Meeting 1 Notes
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2/26
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Meeting 2
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Disaster City concept, company roles
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Meeting 2 Notes
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2/27
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Class
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Disaster City proposal/presentation
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Concept Storyboard
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2/28
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Disaster City revision
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Concept Storyboard 2
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3/1
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Meeting 3
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Disaster City dropped. New concept discussion. Zooball concept created and approved.
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Meeting 3 Notes
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3/4
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Meeting 4
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Preparation for Zooball presentaion Friday
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Meeting 4 Notes
Foosball Prototype v0.1
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3/5
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Basic foosmen/ball collision added. Early touch zone and bar sliding - Arthur
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Foosball Prototype v0.2
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3/9
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Research on game and physics engines and possible Java applications.
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3/11
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Meeting 5
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Physics, game engine, 2D vs 3D model discussions.
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Meeting 5 Notes
Foosball Prototype v0.2.1
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3/12
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Basic collision detection stress test with multiple ball objects - Arthur
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Foosball Prototype v0.2.2
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3/18
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Ball launcher implemented - Arthur
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Foosball Prototype v0.2.2.5
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3/19
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Google Code Repository
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Repository created
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Link to repository
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3/20
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Class
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Goals and scoring implemented - Arthur
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Foosball Prototype v0.3
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3/23
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Game FSM created in Java/Eclipse - Andy
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Repository rev17
Zooball v0.1
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3/28
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Meeting 6
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Artwork discussion First foosmen and ball artwork - Joan
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Technical Note: Touch Interface
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3/30
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UIC Spring Break
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Touch Integration in Java - Arthur
Physics Implementation in Java - Andy
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Repository rev31
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4/1
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Meeting 7
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First sounds - Michael
Preparation for mid-semester review
Foosbar “Spring” control mode - Arthur
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Meeting 7 Notes
Foosball Prototype v0.3.2
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4/2
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Sound integration in Processing, demo menus
New red/yellow rotating foosmen, additional background artwork, rotating ball animations - Joan
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Technical Note: Rotating Animations
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4/3
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Mid-Semester Demo
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Foosball Prototype v0.4
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LSU Spring Break
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Special game mode discussions
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4/11
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Looping music, full 360 foosbar rotation and collision - Arthur
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Foosball Prototype v0.4.2
Technical Note: Collision Detection
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4/15
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Debug Console implemented - Arthur
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Foosball Prototype v0.4.3
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4/17
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Conversion of Processing prototype into Java/Eclipse. Issues with TacTile Java export - Arthur
New web site - Joan
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4/18
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Meeting 10
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Concerns about Java export on TacTile, General progress report.
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Meeting 10 Notes
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4/19
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Java code converted to Processing - Andy
Fireball mode - Arthur
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Repository rev46
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4/20
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Booster game play concept - Andy
Menu mockup - Andy
Full conversion of prototype to FSM - Arthur
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Zooball v0.6-0.8
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4/22
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Meeting 11
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Physics updates, discussions on user controls and addional gameplay elements
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Meeting 11 Notes
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4/22
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Animal foosmen, stadium artwork - Joan
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4/23
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Zooball User Interface Study
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Overhaul of full bar rotation and control scheme - Arthur
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Zooball v0.8.5
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4/24
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Foosmen throw/catch ability and special balls - Arthur
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Technical Note: Special Abilities and Statistics
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4/25
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Game statistics tracking - Arthur
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Zooball v0.9
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4/28
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Physics implementaion - Andy
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Zooball v0.9a (Physics demo)
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4/29 - 4/30
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Foosmen controls/Physics integration and game menus - Arthur
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5/1
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Final Presentation
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Zooball v1.0
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5/5
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Final release
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Zooball v1.1
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